jueves, 24 de noviembre de 2011

Blindside

Ok, this is the fist post I do. But it came to me just a moment ago and I'm not concerned about it's random start. I'm concerned about the perspective that it can open in video game developing and the importance this have for Psycology, Philosophy, or Sociology. I just find this too much interesting.

Take a look!






"Game Center student, Michael Astolfi, is currently working on a project called called BlindSide, and is an all-audio, graphics-less horror/adventure game. The player wakes up blind, and must try to unravel how this has happened to them, why people around them are being killed by ferocious monsters, and what they can do about it."
Grant, NYU

This sounds incredible to play. I just can't wait. But imagine what you can learn through this games! Imagine using a game based learning sumilator for blind people. Maybe creating a place and a kindle integration. You can mix feel and sound in a new way, not depending on the borders of the screen. That sounds extraordinary. Even if you are not blind.

Imagine the laboratory's you can make, with a kindle-integrated dark room with a sound-based game for learning. You can discover how a blind person learns (without feeling that you are in the jail of eternal darkness). And can you imagine Aesthetics written by a blind artist? It's absolutely different to have a musician, or a sound editor making his "sound theorys" that having a blind-theory of space, time, movement and feeling.

If you want to see an interview to them (a little short by the way) you can enter NYU.

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