martes, 5 de noviembre de 2013

#4 - NTMS

Coding is about naming things.

The most obvious example of that is HTML. Is a mark-up way of thinking, mixed with some hiper-link ideal of the Worl Wide Wep. So, in general, you have objects or sections, or paragraphs or titles, etc. Things that you mark with a tag, so the browser could figure out what are you putting there.

But really, every single programing lenguage is about naming things, where "naming" is another way of saying "holding something for later" or "to remember". Names, objectivity in general, are made for the future but work with the past as a tool. We say there is a variable "x" and that this variable have a value. Then we can remember the value we stored in there if we call the variable. We use what we stored. But we stored that in the past because we wanted to use it later. That´s the beauty of coding. You have to play with the simplicity of time, and you have to do it explicitly.

I'm learning HTML, CSS and JS in Area51, a Programing Learning Center here in Lima. It's really great.

Also, I'm learning some Python. I just finished the Coursera based course on Python held by the University of Toronto. I'm now doing two other courses:

- MITedX 6.00.1x Introduction to Programing with Python
- Introduction to Interactive Programing with Python (Rice University). Also in Coursera.

I feel like a gardener that just finished moving the rocks from the land, and is starting to plant the seeds of his new life.

I left my old job last Thursday.

domingo, 6 de octubre de 2013

#3 - NTMS

So,  the most important things to do now:



  1. Thesis
  2. English
  3. HTML
  4. Python
  5. Master Thesis

Let´s keep track of these in the next days.
I´ll let you know.

sábado, 5 de octubre de 2013

#2 NTMS


There`s no better way to manage your goals and time than using a productivity app. But this one is the best one I`ve found in the whole internet. 

HabitRPG is the coolest. Try it.  

jueves, 3 de octubre de 2013

#1 NTMS


#1 

Note to my self:

The tides are changing. HTML is comming into my mind thanks to codeacademy and some friends that are helping me to develop my programming skills. CSS is in my plans for this or the next month. 

Also, Python is starting to have a room in my head. 

That means I am, finally, becoming what I always wanted to be: a good mix of programing and thinking. 


I hope this continues until I start developing games of my own. So, lets wait. I will start to post soon, and I´ll be doing a lot of Notes to my self. 

Bye bye. 

jueves, 24 de noviembre de 2011

Game Aesthetics: An introduction

There is a problem concerning videogames that seems to discredit the intelligence of human beings to understand the complexity of a platform such as video games: the question of whether or not games are consider art.

Many websites, blogs and some books even work on this question.
We see gamers desperate to find a ground for asserting that the videogame is an art indeed, and people "parents.type" who use their knowledge to try to discredit the practice of gaming. But almost no one takes the question seriously. Why? Because it is absurd.

The question "Are video games art?" Is equivalent to asking if the cinema is art, or if the table (a canvas with paint on it) is an art, or ask if a block of marble manipulated by man is art. Obviously you can not answer a question like this, unless the answer is: not necessarily.

That is, if we consider these the range of possible objects created on a platform (game, film, painting, marble), we can safely say that everything made of marble can be an art, or that everything that is placed inside a wooden box on a canvas is an art, or that everything is recorded in 35mm film is art. Obviously we can not say that everything programmed to be interactive and possessing certain images to be art.

I have no doubt, however, that some games are really artistic in some different ways. What happens is that we can consider video games as a collective creation from the beginning, and in this sense, they resemble the movies in a particular quality: they have more than one item represented as art. Angel Melgar, for example, tells us that the game is definitely an art, and though "debtor of the aesthetic tradition of other arts, leverages the unique capabilities of the digital medium in which it moves to adapt to new perspectives" This is interesting also because it is an argument, a discussion that is not yet over and that not only takes into account the possibility of thinking about videogames as art, but -something happened to film theory also- seeks to define if they have autonomy with regard to other forms of art from which supposedly depends. So the question for the aesthetics of videogames, is not so much to confirm whether or not they are art, but: What kind of art occurs in the game? And beyond: Is there an art that can only happen in games?

In the coming days I'll explain a bit, with some examples, how to understand the art of videogames from different perspectives. The idea is to achieve, through small comparative studies, detaching the art of videogames dependence on cinema, his closest friend in the world of art on the screen.

Blindside

Ok, this is the fist post I do. But it came to me just a moment ago and I'm not concerned about it's random start. I'm concerned about the perspective that it can open in video game developing and the importance this have for Psycology, Philosophy, or Sociology. I just find this too much interesting.

Take a look!






"Game Center student, Michael Astolfi, is currently working on a project called called BlindSide, and is an all-audio, graphics-less horror/adventure game. The player wakes up blind, and must try to unravel how this has happened to them, why people around them are being killed by ferocious monsters, and what they can do about it."
Grant, NYU

This sounds incredible to play. I just can't wait. But imagine what you can learn through this games! Imagine using a game based learning sumilator for blind people. Maybe creating a place and a kindle integration. You can mix feel and sound in a new way, not depending on the borders of the screen. That sounds extraordinary. Even if you are not blind.

Imagine the laboratory's you can make, with a kindle-integrated dark room with a sound-based game for learning. You can discover how a blind person learns (without feeling that you are in the jail of eternal darkness). And can you imagine Aesthetics written by a blind artist? It's absolutely different to have a musician, or a sound editor making his "sound theorys" that having a blind-theory of space, time, movement and feeling.

If you want to see an interview to them (a little short by the way) you can enter NYU.

lunes, 10 de octubre de 2011

About the name of this blog

I wanted so bad to talk about games.
I wanted so bad to talk about people.
Because games are now more than ever the interaction of people,
and people are now more than ever an interaction of relational games.


I will try to merge my studies in Philosophy and Sistemic Therapy, with my practical knowlegde about games. And this is all I will do.

Talk About Games & Talk About People.

I hope you like it.